Majestic Mind Games Press Resources
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At a Glance
Studio: Majestic Mind Games
Location: Riyadh, Saudi Arabia
Founded: 2024
Team: 3 people
Title: Ruinveil
Genre: AI-generated roguelite dungeon crawler
Status: In development
Studio Fact Sheet
| Studio Name | Majestic Mind Games Ltd |
|---|---|
| Founded | 2024 |
| Headquarters | King Fahd Road, Olaya, Tower 3, Riyadh 12313, Saudi Arabia |
| Team Size | 3 full-time |
| Funding | Independently funded |
| Current Title | Ruinveil (in development) |
| Genre | AI-generated roguelite dungeon crawler |
| Technology | Real-time procedural AI, level grammar rules, enemy trait pool generation |
| Platforms | PC (Windows, Mac). Additional platforms TBD. |
| Press Contact | [email protected] |
| Website | majesitcmindgames.com |
Press Assets
All assets cleared for editorial use with attribution to Majestic Mind Games.
About Ruinveil
Ruinveil is a dungeon crawler roguelite where no two runs share a layout. Every time a player enters the vault, the game's procedural AI assembles the dungeon from a grammar of spatial rules: room types, connecting logic, difficulty progression, and threat density are all derived from a runtime seed, not a static template pool.
Enemies are not prefabs. Each is generated from a trait system that combines movement patterns, attack behaviors, and adaptive responses. An enemy you have seen before will not behave exactly the same way twice, because its trait combination adjusts to your playstyle history over the course of a run.
The design premise is that procedural generation has historically produced variety-without-surprise: shuffled decks that feel different but follow the same underlying logic. Ruinveil's goal is genuine surprise, produced by systems that compose rather than rearrange.
Majestic Mind Games is developing Ruinveil as a small, independently funded studio in Riyadh. We build in public, post design decisions to our devlog, and believe the most interesting games come from teams small enough to care about every mechanic.