Ruinveil key art: a dark stone dungeon corridor lit by floating ember-orange fire, shadows cast on cracked walls, a lone figure silhouetted against a glowing doorway
Action Roguelite Procedural PC

Ruinveil

Every descent is built fresh. Every dungeon assembled on demand by our AI. No layouts on disk, no repeated encounters.

In Development
Wishlist on Steam

What Is Ruinveil

Ruinveil is a dungeon action roguelite where the levels you fight through do not exist until you enter them. Our AI builds each floor from a grammar of room types, corridor rules, and environmental constraints the moment you begin a run. Nothing is hand-placed. Nothing is recycled.

The enemies you encounter are assembled in the same way. A behavioral trait pool describes what each creature type can do, and the AI composes a set for each dungeon based on the floor depth and your current run profile. Two players descending the same floor seed will face the same layout, but a different player on a fresh seed faces something entirely new.

How the AI Builds Each Run

Procedural Dungeons

Room sequences are assembled at runtime using a grammar of spatial rules. Corridors, chambers, vaults, and trap rooms chain in ways that feel designed, not shuffled.

Enemy AI Ecology

Each run draws from a trait pool to compose an enemy set with internal logic: hunters, blockers, ranged harassers, and supports that scale with depth and player behavior.

Seed-Based Replays

Every run has a seed. Share it and a friend plays the exact same dungeon. Use it for competitive speedrunning, or to revisit a particularly brutal floor.

Adaptive Difficulty

The AI reads run-level performance signals and adjusts room density, enemy aggression, and loot scarcity in real time. The dungeon keeps pace with you, not with a preset tier.

Environments